Get Free Ebook Google SketchUp: The Missing Manual

Get Free Ebook Google SketchUp: The Missing Manual

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Google SketchUp: The Missing Manual

Google SketchUp: The Missing Manual


Google SketchUp: The Missing Manual


Get Free Ebook Google SketchUp: The Missing Manual

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Google SketchUp: The Missing Manual

Amazon.com Review

Google SketchUp simplifies 3-D modelling, is free on the web, and helps you create 3-D models of everything from your garden to a large building. Google SketchUp: The Missing Manual shows you how to make the most of the program's tools and how to apply them to presentations and online sharing. The book introduces you to 3-D modelling, creating and animating a complicated model building, adding realistic material shading, and placing your model in Google Earth. Using the Push/Pull Tool If you’ve ever seen those camping tents that spring from flat to fully-formed, you have an idea how SketchUp’s Push/Pull tool works. You start with a flat 2D drawing and you stretch it to whatever length you want. Push/Pull works its magic on any shape that forms a face. In these steps, you use the Push/Pull tool to alter a simple box. 1. Use the Rectangle tool to draw a box, and then click the Iso button or choose Camera-->Standard Views-->Iso. You may even want to use the Orbit tool, to get a good view of three faces of the box, as shown below. Each edge on the box has two endpoints and a midpoint. To find the midpoint, move the cursor slowly along the edge. The cursor will snap to the midpoint when it gets close and you see a tool tip that says Midpoint. 2. Select the Rectangle tool and move the cursor over the different faces and points of the box. When the cursor is over a face, a tool tip says “On Face.” When the cursor is over an end point or midpoint, the marker at the tip of the pencil changes color and you see appropriate tool tip messages. In the next step, you use an end point and a midpoint to draw a rectangle on the top surface of the box. 3. With the Rectangle tool, click on the front, right corner and then move to the midpoint on the back of the box, as shown below. After you create the rectangle, your box has an edge down the middle that divides it in half. The top of the box now has two separate faces. Start drawing from the front corner and then stretch the rectangle out to the midpoint on the backside. 4. With the Push/Pull tool (P), click the face on the left and move the mouse forward and backward. As you move the mouse, the model changes shape. When you pull up with the Push/Pull tool, you’re “adding geometry” or “adding volume” to your simple box. When you push it down, you’re “subtracting geometry.” 5. Pull the face up and then click the mouse button. This leaves the face pulled up, and creates a new vertical face in the model. 6. With Push/Pull, push the vertical face back. As you push the face as shown below, you subtract volume from the model, making it smaller. 7. Continue to push the face until you reach the back edge of the box and then click. The face snaps to the back edge and then when you click, the face disappears. Your box looks as it did when you started this exercise. Pushing a face back shrinks an object, sometimes referred to as “removing geometry” or “reducing its volume.” Pushing this face all the way back until it reaches the opposite face removes it entirely.

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About the Author

Christopher Grover lives in Fairfax, California with his wife and two daughters. Chris received degrees in Creative Writing and Film from Emerson College in Boston, Massachusetts. He's worked as a technical writer, advertising copywriter and product publicist for more than 25 years. His freelance articles have been published in a variety of magazines from Fine Homebuilding to CD-ROM World. Chris's latest project is launching Bolinas Road Creative, an agency that helps small businesses promote their products and services. He's also the author of Word 2007: The Missing Manual and Word 2007 for Starters: The Missing Manual.

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Product details

Series: Missing Manual

Paperback: 602 pages

Publisher: O'Reilly Media; 1 edition (June 1, 2009)

Language: English

ISBN-10: 9780596521462

ISBN-13: 978-0596521462

ASIN: 0596521464

Product Dimensions:

7 x 1.3 x 9.2 inches

Shipping Weight: 2.8 pounds (View shipping rates and policies)

Average Customer Review:

4.3 out of 5 stars

34 customer reviews

Amazon Best Sellers Rank:

#530,653 in Books (See Top 100 in Books)

I have a 3d printer and needed to learn a 3d drawing program to be able to design my own objects. I had never used a computer aided drawing program before, so I downloaded several to try my hand at using them. I have a technical degree but found that the insistence of the CAD programs to implement rules before I was done with my creation to be difficult to intuitively work around. I ordered this book because SketchUp was one of the programs I was evaluating for use. This book is over 500 pages long, but on page 139 I was able to design and print a 'seasonal' dryer vent cover (I made a separate screen to insert into the screen cover that can be rotated inside the main cover to change the size of the vent holes for each season). The book has made me unstoppable!In all seriousness, I do recommend that if you are new to CAD programs that you read each and every page rather than just try to find the first project to create something. If you skip around, you might miss fundamental instructions like which template designs in inches or spend an inordinate amount of time trying to figure out how to accomplish a simple task like how to adjust measurements, how to make sure the measurements are what you want to begin with, how to get rid of the annoying person standing in the middle of the drawing field, and is she really necessary? (I don't find her annoying anymore, the people standing in the frame are named after developers, and s/he isn't necessary). I really like this book and recommend it to anyone who will actually read it as a valuable manual. This book is what made my decision for me to use SketchUp for my 3d modeling. It has given me many 'aha' moments and I am sure there are many more to come in the next 400 pages.I did some homework on several other How To books on SketchUp, but I don't want to draw a house. I wanted a manual that would leave me with a good foundation to create whatever I wanted. I found this book to be that manual. The instructions to export to stl for 3d printing are not mentioned in the manual, and with the new desktop 3d printers I hope the author will give it a nod in any future editions. For anyone modeling for 3d printing, the stl export is a free add-on.

In general, this is a good book...way above the average.... it will be very helpful as a way to learn a very useful program--Sketchup but I regret to have to say that it comes up short, and for really dumb reasons....kinda like the "devil is in the details". I think the author needs to hook up with a better grade of proof readers (maybe some middle school teachers of computers or cad/cam ??) This book is probably the best we've got but so much less than it should be. If you want to learn Sketchup (and every even semi-educated person should (its as basic a tool as Word, Excel or Photoshop) buy the book at the same time you buy the program.

Great book. The lessons are understandable and they will improve your use of the software quickly. I found it easy to read and the lessons straight forward. Nice find!

Detailed manual for Google Sketchup, which is software that lets one design objects for various purposes, including woodworking and 3D printing.

Good place to start. Its written for SketchUp 7, so had to find a stand-alone download for that (in addition to the two I already had: Make and 2015).

Demos are relevant and intuitive.

All the books in the Missing Manual series are great and I've had a large number of them. I constantly recomend them to everyone.

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Google SketchUp: The Missing Manual PDF

Google SketchUp: The Missing Manual PDF

Google SketchUp: The Missing Manual PDF
Google SketchUp: The Missing Manual PDF

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